Dienstag, September 10, 2013 09:24:20

Review: Super Stickman Golf 2 Takes a Good Thing, Makes It Better


With over a million downloads and a 4.6 star average based on more than 23,000 reviews on Google Play, Super Stickman Golf 2 is quite the classic. It's made its mark on Playboard as well, appearing in over 20 different channels. Here's a representative review from App Junkie's channel, Addictive Arcade Action:

Even better than the original, and that's saying a lot. All kinds of new elements really amp this game up to the max. Incredibly entertaining, even if you're not a golfer.

Concept and Gameplay


Lots of courses to play and unlock.

Any relation Super Stickman Golf 2 has to the actual game of golf is highly conceptual. Super Stickman Golf 2 (or SSG 2, as I will call it from now) lets you stand on walls, undo your shots, collect bucks along the way, and more. Just like golf, though, the game is played in courses, each with several holes and a par score. Courses unlock progressively, letting the difficulty ramp up on a gradient. To unlock a course, you must complete the one preceding it at par or below.

The controls are straightforward: Two buttons for aiming, and a single button for controlling the power of the shot. Aim, then tap the Go button, and the power meter will start filling up, and then dropping back down when it gets to the top. Catch the power meter at the very top, and you'll hit one whopping strike. You don't always have to do that, though: Naturally, the game is in knowing where to aim and how hard to strike. Some holes present you with tempting "shortcuts" -- tiny paths through the level that require extreme precision to hit, but can save several shots if done right.

SSG 2 supports Google+ login, which means you can make it as social as you want, and play with friends. It also means your progress through the game is saved -- a great feature in games that unlock progressively. There are also power-ups and hats you can unlock as you play: The screenshot below shows my character wearing a pirate hat, which turns all water traps red. Not the most useful hat, that one.

Graphics and Sound


Swoop that ball in there!

Being a world-class franchise, Super Stickman Golf 2 boasts high production values. Level design is excellent, with each hole presenting unique challenges and requiring mastery of various mechanics. Sometimes you need to hit the ball hard against a wall to have it rebound; other levels require you to plot gently swooping arcs that sink the ball right through a distant shaft of rock. The graphics are schematic but pretty.

There's a festive, chirpy background music looping through the menus, which switches over into a different tune as soon as you begin playing. The music is okay, but it's not wonderful - not a game I would buy the soundtrack to, I can safely say. The sound effects are nice and visceral - they do make you feel like you're showing your golf ball who's boss.

Hole In One?

You don't have to like (or even understand) the real-world game of golf to enjoy SSG 2. There's a reason this game is so wildly popular: It's just very, very good. Go play it now.