A fun zen-puzzle game from the maker of Sling It! It's worth checking out.
And yes, Perfection is about chopping stuff up -- but this isn't another Fruit Ninja. Nothing is flying around the screen, there are no bombs to avoid, and even if you don't make the perfect move, you can still pass the level.
The entire Perfection playing field consists of two polygons, one on top of the other. One is just a hollow frame, and the other is filled with color. Also, it's too big -- the "filled" polygon doesn't fit in the frame. Your job is to figure out how to chop up that shape so that it fits into its mold.
At the beginning of each level, you get a maximum chop count: In other words, to solve the level perfectly, you must cut up the big shape using no more than that number of chops (usually just one). Fortunately, it's not all that hard -- and you can always undo and try again. Best of all, if you don't feel like chasing perfection, you can just keep chopping to your heart's content: Even if the game says you should solve a level in one chop, you can solve it in fifteen chops and still move on (it'll just say "Success" instead of "Perfection").
In keeping with the austere aesthetic and relaxing gameplay, there are no scores, no leader boards, and basically nothing other than that core mechanic. Oh, and there are two other game modes, too: One lets you rotate the shape, and the other lets you both rotate it and change its size. Of course, as soon as you bring that level of flexibility into the game, solving a level does become quite a bit harder (there are more variables).
The game itself is just pleasant to play. Since it's so low-stress, it's almost toy-like: It's nice to just sit there and craft the shape into what it "should" be.
The graphics are simplistic and vector-based. You can tap a button to change the color scheme, but in keeping with the simple look, you don't get a dialog for specifying anything: The colors just change randomly, and you can just tap, tap, tap, until you get a color scheme you like. The buttons and other interface elements are pleasantly large, but don't get in the way.
The soundtrack sends conflicting messages: The background music is a soothing drumbeat loop, but the sound effects are chirpy and energetic. An interesting combination, but the game pulls it off.
All in all, Perfection is a simple concept, executed well. I don't think it'll keep you engaged for days, and it lacks many of the annoyingly addictive mechanics other games boast (leveling up, getting gear, all that jazz). It's just a fun toy, and a good way to while away a few idle minutes. It's also very kid-friendly, as you don't even need to know how to read to play it. A lovely game.